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Conversation Text |
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In the game there are conversations. The depth of which makes it desirable to have them available even when not playing. The conversation's text is stored in the DeusExConText.u file. Apparently .u files are hellish to unpack, this I know not of, what I do know is that there is no .con file extractor. .con files are the ones that hold the games conversations and they are all stuck in the aforementioned .u file. a) I did
Here ends the statement made to cover my ass.
Stuff was juxtaposed (to put side by side, especially for comparison or contrast; in this case emphasis on contrast meaning "put somewhere where it doesn’t belong contrasting with its surroundings.") Said stuff wasn’t labeled, or rather was, but the label wasn’t where the text was thus creating an ambiguity. As such some lines are confused. If you should find something in a place it shouldn’t be, or alternatively find a place that something should be but isn’t please tell me. If I say something is removed that is not please tell me as well.
What follows are short descriptions on the files, most of which are obvious. Intro to my formatA nice little thing on what it all means, in the sense of how to read it. Not there yet though, look to my other site. Intro Intro. to the game. Classic. A classic classic if ever there was a classic. Training That thing you did in that place that time with that bot. I have Tried to eliminate all of the control interface talk while still maintaining some sense of purpose. Mission 1 Mission one, very simple you’re on and island and people talk to you and each other. Mission 2 Starts in Battery Park ends on top of a warehouse. Mission 3 Everything from UNATCO to the airfeild. Mission 4 UNATCO to your capture. Mission 5 Just UNATCO. Mission 6 Hong Kong, one hell of a long one. Mission 7 No mission here but it apears that I put some of the end of 6 text in this file, and I am currently more concerned with getting it all up them sorting out what still needs to be sorted. Mission 8 New York, don’t you just love New York and how you go back again and again? The Same Old Street (TM) Mission 9 From a boatyard to a graveyard. Sounds like a How To book for the depressed sailor. Mission 10 Paris, from a roof to a Chateau Mission 11 More Paris. (Did I ever mention my contempt for the real life Paris and the Parisians that live there? The city wouldn’t be half as bad if it weren’t filled with Parisians. They should import people from the countryside, those people have souls.) (Paris in the game wasn’t bad at all.) From a cathedral to an Illuminati. Mission 12 From a roof to a gas station Mission 13 No mission here. Mission 14 From a wet place to a nuke. Mission 15 From Area 51 to … Area 51. The conversations that are specific to a given ending are included with that ending and not in this file. Helios End Mergin with the brain. Tong End Anarchy!! Illuminati End Rulin the world. In the shadows, distributing vaccine. Violent Barks Someone shooting at you, waiting to shoot at you, on their way to shooting at you, pissed because they failed to shoot at you, already shot you? This is what they say. Removed Not in the game? Well here it is. |